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This aside, GNU/Linux has a lot more to offer than Windows gaming through Wine, and native titles. When Microsoft has him talking this way, you know they’ve blown it. Hell, even “Supersite for Windows” clown, Paul Thurrott, is really mad about Edge demanding to pop open all the time and said there should be legal action taken against Microsoft and that they are bloating it with stupid self-serving anti-features, which I mentioned previously. Richard Stallman said that even if gamers play proprietary games on GNU/Linux, they’ll at least avoid the harm Windows would do to them. Gamers who want a system that works instead of Windows adding poorer performance with bloat and compatibility hell should migrate. Valve knows that with Proton, they can make a profile for each game and it will keep working. Valve is sick of Microsoft’s compatibility messes too, because Windows being incompatible with itself hurts Valve’s ability to sell games and increases the costs of supporting their Steam customers with updates because something on Windows changed. The future of Windows gaming won’t be on Windows at all. That’s why they designed Direct3D 12 to not map cleanly to Vulkan, and why Valve is creating a new extension to Vulkan to overcome this.
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Microsoft is fully well aware that making transitions to GNU/Linux and Free Software as difficult as possible is the only thing holding back the flood gates of the consumer market abandoning them. I doubt this is what Microsoft means when they say preservation though. Intel openly threatened Microsoft previously (with patents), and Windows has been on ARM before and didn’t do well.Įven if there is an x86 emulator this time, emulators are slow and imperfect, and while they may run some crap Microsoft office program, video games that are currently breaking down due to minor changes Intel made on actual x86 CPUs (Denuvo) aren’t going to work properly.Īdd it all up, and for digital preservation, Wine, DOSBox, and piracy are about all we have.

Microsoft’s latest PC disaster is the divorce from Intel that’s sure to spark both companies suing each other when Microsoft tries to change to ARM. (There’s a port of GNU Nano to Windows that you could use if you had to, but like most things, it’s better on GNU/Linux.) Then they sabotage an OS that clocks in at 70-80 GB anyway, by removing a few MB of compatibility DirectX 9 files and the console Editor. Windows doesn’t “evolve” so much as it turns into a bigger ball of crap. On the PC side, the situation is much worse. On the consoles, they hopped between processor families (x86, PowerPC, then x86 again), came up with DRM schemes that publishers used, which caused Microsoft to give up and remove the emulator for their first XBOX console from the XBOX 360, and other disasters.

M icrosoft has created a compatibility nightmare, but claims they “love” compatibility.īoth for gaming, and for applications in general, they have created a compatibility nightmare that continues growing by the minute. Guest post by Ryan, reprinted with permission from the original

Posted in Deception, Microsoft, Windows at 4:00 pm by Guest Editorial Team 11.18.21 After Creating the Compatibility Nightmare, Microsoft Calls for Preserving Older Games
